For a fast-paced card game the UI & UX must be top notch. We want the interface to be so seamless that it’s direct and immersive. The UX was already super smooth, but we felt the UI was still a bit cluttered. So we sent in the Clean-up Crew to fix it right up!
In case you missed it, we’ve also done gameplay stuff.
Full Range Warfare expansion
This latest pack introduces cool new ways to mess with your enemy. Check out these two bombs ^_^
Money talks
We gave Money a more central role in the game. Much more central in fact. A bit like gas in StarCraft.
Over 25 cards now cost and/or give Money which adds a new dimension to resource management. Each turn, you’ll need just the right combination of Money and Energy to buy the cards for your deck.
Disrupt
We were very happy with Disrupt being a big part of Tuggowar, but wanted to decrease its impact a little bit.
It now disables Enemy cards for only 1 turn (instead of 2) but the Cooldown is now 2 (instead of 3).
Misc
Other gameplay changes include replacing the Land of Learning (the land with Research loot) by Lowland (Windmill loot). Check out the full changelist over at the Wiki.
We'd love to hear what you think about UI update. Come talk to us on Discord!
If you like the game and want to help out then please vote and leave a comment <3